In the FFXIII trilogy, you can use the ATB bar to select multiple commands. If you have the battles set on wait mode, the time pauses whenever you access the battle menu, and it always pauses whenever you select the main menu. FFXII has you fight the enemies on the field (rather than on separate combat screens). The single-player FFs after that use a more specialized version of ATB. In those FFs, there is a wait mode that pauses the time gauge when you're browsing the submenus, so you won't get attacked by enemies while selecting spells, but it will only work on submenus. Instead, if you don't make decisions quickly, the other characters (including enemies) will also get their turn ready, and you will get attacked. The difference with the turn-based system is that time does not stop at your turn. Final Fantasy X and World of Final Fantasy (on Wait mode) are turn-based in a way that speed stats affect who gets the next turn, but at any rate, the action pauses whenever you have a turn.įFs 4-9 and X-2 use Active Time Battle (ATB) system, where each character has a turn gauge that keeps charging according to their speed stat. In short, FFs 1-3 are fully turn-based in a way that everyone acts once during a turn, though characters with the best speed stats tend to act first on each turn. Originally posted by DOGGYSTYLER²:is this a turn based jrpg ?Ĭheck here for a list of what each FF battle system is like: